Clone Evolution field guide

The systems behind every run

A compact relationship guide based on the official description and inspected current UI. Unknown catalogues and odds are kept visibly unknown.

PowerAttack-driving stat. The official loop says clicking adds Power; current boosts and rates can vary.
EnemiesProgress targets that turn accumulated attack strength into stage advancement and Wins.
WinsRun currency used by the observed sequential clone lab. Rebirth resets Wins in the inspected panel.
ClonesSequential army upgrades. The lab shows each current Wins requirement and Click gain; no complete stable catalogue is claimed.
PetsBoost sources obtained through eggs in the official description. Odds and complete effects were not available.
WorldsUnlockable progression areas confirmed by official copy. Exact names and thresholds are intentionally not invented.
RebirthA reset for stronger future runs. The inspected panel resets clones, levels and Wins and previews next multiplier/HP changes.

How the systems connect

Power → enemies → Wins → clones → stronger next fight. Pets add boosts, worlds extend the path, and rebirth trades current run progress for the next displayed boost. That relationship is stable enough to guide a run even when individual numbers change.

Boundary

No tier list is published.

A reliable tier list needs complete, current and comparable values. The available sources do not meet that bar.