| Power | Attack-driving stat. The official loop says clicking adds Power; current boosts and rates can vary. |
|---|---|
| Enemies | Progress targets that turn accumulated attack strength into stage advancement and Wins. |
| Wins | Run currency used by the observed sequential clone lab. Rebirth resets Wins in the inspected panel. |
| Clones | Sequential army upgrades. The lab shows each current Wins requirement and Click gain; no complete stable catalogue is claimed. |
| Pets | Boost sources obtained through eggs in the official description. Odds and complete effects were not available. |
| Worlds | Unlockable progression areas confirmed by official copy. Exact names and thresholds are intentionally not invented. |
| Rebirth | A reset for stronger future runs. The inspected panel resets clones, levels and Wins and previews next multiplier/HP changes. |
How the systems connect
Power → enemies → Wins → clones → stronger next fight. Pets add boosts, worlds extend the path, and rebirth trades current run progress for the next displayed boost. That relationship is stable enough to guide a run even when individual numbers change.
Boundary
No tier list is published.
A reliable tier list needs complete, current and comparable values. The available sources do not meet that bar.